Mention the name Sega, and things like Sonic The Hedgehog, the Mega Drive (or Genesis in the US), or maybe the Dreamcast spring to mind. What’s less commonly talked about is the firm’s first western console, the Master System; released as the Sega Mark III in 1985, before being rolled out in revised form the following year in the US, the platform is seldom discussed with the same kind of hushed reverence as its successor, the Mega Drive. Rather, the phenomenal success of the NES, released in the US in 1985, is such that the Master System is often used as a point of comparison. By 1990, Nintendo reported that it enjoyed a 93 percent share of the US market. Sega, by contrast, was reckoned to have 3.8 percent of the American pie (rivals NEC and Atari made up the final few percent). Therefore, the common thinking goes, the Master System was a failure. It’s the same US-centric view of video game history that argues that the crash that hit the industry in 1983 was global, when in reality it was largely restricted to North America. A broader look at the Master System’s worldwide performance reveals that the reality was more complex. In the UK and much of Europe, computers like the ZX Spectrum and Commodore 64 were the most common venue for young gamers; unlike the US, Nintendo failed to make much of an impact in the region, at least until the early 1990s. (A quick look through one of the major British games magazines of the 1980s, Computer & Video Games, shows how much bigger computers were for gaming when compared to consoles; until the end of the decade, coverage of the latter was confined to a handful of pages at the back of the magazine. It was only later that the section, called Mean Machines, broke off and became its own, console-focused publication.)
The popular opinion seems to be that Master System boxes looked rather boring. Weād argue some of the later ones, like these, looked pretty good. Credit: whynow Gaming.
C&VG issue 84 (dated October 1988) carried reviews of the Master System’s earlier releases, among them Aztec Adventure, Penguin Land, and most significantly of the lot, Shinobi ā a conversion of Sega’s hit coin-op (the magazine misspell it ‘Shenobi’, but we’ll gloss over that). Although it took time for the Master System to pick up steam, the arcade-first approach arguably worked: in 1990, it was reported that the console had sold 150,000 units in the UK alone. What’s even more impressive is that it was, at that point, outselling even its 16-bit successor, the Mega Drive ā that system sold 60,000 units in 1990. According to a report in Sega Power magazine, there were 420,000 Sega console owners in the UK by 1991. In stark contrast, the NES still hadn’t made much headway in the UK; it sold 80,000 consoles in 1990. Across the rest of Europe, the NES’s install base was around 655,000 units across the region ā far less than the 1,608,000 Sega consoles. Support for the Master System continued well into the 1990s, with third-party developers like US Gold and Flying Edge regularly releasing new games for the system. Curiously, Japanese studios also made games for the European Master System, many of which were never released in their native country; Compile’s shooter Power Strike II and Vik Tokai’s charming platformer Psycho Fox are but a couple of examples.Advertisement for the Sega Master System from September 1987 in which they boasted the ultimate home video arcade machine for just £99.95#retrogaming #80s #sega pic.twitter.com/Yx2tO64Jg8
— Russty_Russ #Retro (@russty_russ) September 15, 2020
Sega Master System cartridges and their none-more-eighties burgundy strips. Credit: whynow Gaming.