Defiant Development announces they won’t work on new games

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Defiant Development, the studio behind the Hand Of Fate RPG series, has announced that they will no longer work on new games, and that their development team are looking for new roles going forward.

The studio was founded in 2010 and was based in Brisbane, and had successfully worked on mobile titles like Ski Safari and Heroes Call along with Hand Of Fate 1 and 2, but says it has not been able to keep up with the way that the games market has evolved.

You can read Defiant’s full statement below, which includes a look at a game they were working on when they decided to call it a day:

“It is with sadness that we announce Defiant is ceasing Development.

“First and foremost, that means that our incredibly talented team are looking for new roles. Every one of them is a champion in their field. If you can hire them, you should.

“When we started this studio, we did so with a clear goal in mind. To hire great people, to create great games and to do that in an ethical manner with respect for our team and our audience.

“In 2010, Australia desperately needed studios to demonstrate that it was possible to have substantial, Australian owned, IP generating homes for talent. That there could be a studio model in Australia that would thrive without being dependant on international ownership. That Australian studios could make console games again. Nine years later, there is no question that is true, and there are many Australian studios old and new demonstrating that Australian game development is truly world class.

“The Defiant model has always focused on creating games nobody else would. Games that reflected the skills and passions of our team. Games that did something new. Our process has always been focused on iteration and exploration. We go into dark places, searching for hidden treasures. We set out without knowing where the journey will take us, and we do so knowing that the unknown is not always safe.

“That is a risky way to make games, and we knew that. When it succeeds it delivers things you could never have considered possible. When it fails, it leaves you without a safety net.

“The games market has changed in ways both big and small in the 9 years we’ve been in business. We have not been able to change quickly enough to continue with them.

“To everyone who has supported us on this journey, thank you from the bottom of our hearts.

“To everyone who’s ever worked with Defiant, thank you so much for sharing your work and yourselves.

“Studios rise and studios fall, but people are always more important – to the people of Defiant, staff, friends, families, and partners, thank you. May your futures shine bright, and may you change the world for the better.

“I’d like to leave you with a small glimpse at the game that we were working on. This video is incredibly early, but shows a little of what we had planned to create next.

“At this point, Defiant will continue in caretaker mode to support our existing products.”

Wireframe #18 is out now

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