Posts by: Ryan Lambie
Okinawa Rush preview: full contact
by Ryan Lambie | Feb 16, 2021 | Gaming, Previews
Steven Miller tells us about the long process of making a throwback to nineties combat games
Epic unveils Metahuman Creator, a create-your-own-eerily-real character construction kit
by Ryan Lambie | Feb 11, 2021 | Feature, Gaming
Making (almost) photo-real human characters for your games is about to get a whole lot easier
Decline’s Drops: Kirby meets Smash Bros
by Ryan Lambie | Feb 01, 2021 | Feature, Gaming, Previews
We chat to French developer Drazglb. about his hard-hitting action platformer
Fixing Godhood
by Ryan Lambie | Jan 21, 2021 | Feature, Gaming
Abbey Games tell us about the painful yet enlightening process of reworking its latest god game
In Sound Mind preview: physician, heal thyself
by Ryan Lambie | Jan 19, 2021 | Gaming, Previews
A survival horror game that requires patients
Cyberpunk 2077: too much crafting could damage your save file
by Ryan Lambie | Dec 21, 2020 | Gaming, News
Step away from the crafting table
Cyberpunk 2077 delisted from the PlayStation Store
by Ryan Lambie | Dec 18, 2020 | Gaming, News
Sony has removed CD Projekt Red's sci-fi opus from its digital storefront
How I made… There Is No Game: Wrong Dimension
by Ryan Lambie | Dec 17, 2020 | Feature, Gaming
Pascal Cammisotto tells us how he made a viral game jam project into a one-of-a-kind narrative puzzler
Realtime ray tracing arrives on the Super Nintendo
by Ryan Lambie | Dec 16, 2020 | Gaming, News
Forget your expensive RTX graphics cards – now the SNES can handle ray tracing
White Shadows preview: a surreal, eerie dystopia
by Ryan Lambie | Dec 14, 2020 | Feature, Gaming, Previews
Daniel Wagner tells us about his German studio’s expressionistic, dystopian debut
Alba: A Wildlife Adventure review - picture perfect
by Ryan Lambie | Dec 11, 2020 | Gaming, Reviews
A snappy, eco-conscious island romp packed with charm
Why The Mandalorian has soared where Star Wars’ sequels have struggled
by Ryan Lambie | Dec 11, 2020 | Feature, News
Ryan Lambie on how the essence of Star Wars has been recognised by The Mandalorian in a way the recent sequel trilogy didn't quite get....
Star Wars: Squadrons - A+ Wing
by Ryan Lambie | Dec 10, 2020 | Gaming, Reviews
A worthy successor to the classic Star Wars flight sims of old
Berserk Boy preview: a dash of Sonic, a dollop of Mega Man
by Ryan Lambie | Dec 09, 2020 | Gaming, Previews
Artist and developer Zu Ehtisham revives the frenetic action of Mega Man Zero
Halo Infinite delayed... again
by Ryan Lambie | Dec 09, 2020 | Gaming, News
Master Chief needs more time in the oven - quite a bit more time, actually
Doom miraculously ported to PICO-8
by Ryan Lambie | Dec 07, 2020 | Gaming, News
Humanity's quest to cram Doom into every device continues with a port to Lexaloffle's fantasy console
Waving a fond farewell to Nintendo's 3DS
by Ryan Lambie | Dec 02, 2020 | Feature, Gaming
As Nintendo winds up production on its 3D handheld, here’s a look back at quietly superb device
Brock Crocodile: the indie platformer steeped in 16-bit Sega nostalgia
by Ryan Lambie | Dec 01, 2020 | Feature, Gaming, Previews
Javed Miah chats to us about the seven-year process of making a homage to Sega’s 16-bit peak
Falling endlessly for Manifold Garden
by Ryan Lambie | Nov 25, 2020 | Feature, Gaming
Ryan has his tiny mind blown by William Chyr’s Escher-like puzzler
How to get the Predator franchise on track
by Ryan Lambie | Nov 23, 2020 | Feature, News
With a new Predator film now revealed to be in the works, a few thoughts on the lessons learned from the last couple of not entirely successful...
Julian Gollop’s Chaos, and its game-changing Disbelieve spell
by Ryan Lambie | Nov 19, 2020 | Feature, Gaming
The Disbelieve spell turned Julian Gollop's wizard v wizard battle royale, Chaos, into one of the most tense games on the ZX Spectrum.
How Eastern Exorcist went from saggy old sofa to Steam
by Ryan Lambie | Nov 12, 2020 | Feature, Gaming
Chinese developer Wildfire Game explains how it made a sumptuous 2D hack-and-slash on a shoestring budget
The Medium preview: double-spooky-vision
by Ryan Lambie | Nov 11, 2020 | Gaming, Previews
Bloober Team’s forthcoming psychological horror forges a link between worlds
Developer Profile: Sega's Yu Suzuki
by Ryan Lambie | Oct 29, 2020 | Feature, Gaming
Saluting the genius behind OutRun, Space Harrier, Shenmue, and dozens of other Sega classics
Summer of Joy preview: tiny romance
by Ryan Lambie | Oct 20, 2020 | Gaming, Previews
Illustrator and art director Tanya Jaiswal chats to us about her romantic musical puzzler
Heavenly Bodies: looking ahead to a dizzying space sim
by Ryan Lambie | Oct 13, 2020 | Gaming, Previews
Melbourne’s 2pt Interactive gives us the lowdown on its upcoming space-'em-up
Aleste Collection: M2 on its upcoming 8-bit shooter compilation
by Ryan Lambie | Oct 06, 2020 | Gaming, News
The collection will fix the original Aleste games' sprite flicker and slow-down
Vive la révolution: catching up with Pikuniku
by Ryan Lambie | Jul 28, 2020 | Feature, Gaming
Ryan takes a belated trip to Sectordub’s delightful island dystopia
Starmancer preview: space carpeting shenanigans
by Ryan Lambie | Jul 14, 2020 | Gaming, Previews
Care for a station full of space colonists – or if everything goes horribly wrong, clean up the corpses and grow a new batch
Ostranauts preview: the 'noir spaceship lifesim'
by Ryan Lambie | Jul 06, 2020 | Gaming, Previews
Daniel Fedor talks us through his ‘spaceship life sim’ – and what it has in common with Knight Rider, Alien, and Lego
Growbot: inside Wabisabi Play’s upcoming bio-punk adventure
by Ryan Lambie | Jun 18, 2020 | Gaming, Previews
Lisa Evans tells us about making the leap from artist to game designer with her point-and-click debut