
Tracking down cinema's action heroes
by Film Stories | Mar 07, 2019 | Feature
Oliver Harper tells us about his upcoming documentary, as he attempts to track down what happened to cinema’s action heroes....
by Film Stories | Mar 07, 2019 | Feature
Oliver Harper tells us about his upcoming documentary, as he attempts to track down what happened to cinema’s action heroes....
by Konstantinos Dimopoulos | Mar 05, 2019 | Feature, Gaming
Want to make your players shudder? Here are three tips for making a truly frightening horror setting
by Simon Brew | Mar 02, 2019 | Feature
Just as The Rock was turning to the movies, a magazine letters page suggested there were limits to how far his film career could go....
by James Harvey | Mar 01, 2019 | Feature
Get issue 3 of Film Stories to download in PDF format right here - and support our independent film magazine as you do so!...
by Robin Wilde | Feb 26, 2019 | Feature, Gaming
Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it
by Ian Dransfield | Feb 22, 2019 | Feature, Gaming, Interviews
Veteran writer Chris Avellone tells us about the beguiling world of Degrees of Separation
by Ryan Lambie | Feb 20, 2019 | Feature, Gaming
Meet Nick Walton, the solo dev who’s making a Pokémon homage with a New Zealand flavour
by Simon Brew | Feb 19, 2019 | Feature
Anna Faris' dad had a terrific response to a snarky news report when she was in the running to play Linda Lovelace on screen....
by Konstantinos Dimopoulos | Feb 12, 2019 | Feature, Gaming
Konstantinos shows us some common mistakes in imaginary city building, and how to avoid them
by Aaron Potter | Feb 08, 2019 | Feature, Gaming
Thomas Brush on the trials of solo dev, the inner workings of hell, and the similarities between the two
by Simon Brew | Feb 08, 2019 | Feature, News
We've dug into the mystery of how The Predator - rated 15 in the UK - became an 18 for its disc release, purely off the back of one single trailer....
by Ryan Lambie | Feb 06, 2019 | Feature, Gaming, Interviews
BioShock and System Shock’s Jon Chey aims to reclaim the systems-based FPS crown with Void Bastards
by Simon Brew | Feb 06, 2019 | Feature
We're about to send issue three of Film Stories to the printers - and here's what we're up to....
by Simon Brew | Feb 05, 2019 | Feature, News
Wiggle room is being built into the official advice for UltraViolet users ahead of its closure - and the lack of UK retailers may be an incoming...
by Mel Croucher | Feb 04, 2019 | Feature, Gaming
Video game pioneer Mel Croucher provides a personal insight into the birth of the UK games industry
by Simon Brew | Feb 04, 2019 | Feature, News
Can you imagine Martin Scorsese's crime thriller The Departed in 3D - because someone in Hollywood did....
by James Harvey | Feb 01, 2019 | Feature
Get issue 2 of Film Stories to download in PDF format right here - and support our independent film magazine as you do so!...
by Simon Brew | Feb 01, 2019 | Feature, News
When it came time to do the press tour for his 1997 blockbuster Titanic, James Cameron had one or two specific requests....
by Simon Brew | Feb 01, 2019 | Feature, News
Exclusive: Vue Cinemas isn't just not showing Mary Queen Of Scots - its dispute with Universal looks like it's affecting screenings of How To Train...
by Ian Dransfield | Jan 18, 2019 | Feature, Gaming, Interviews
Suda51 talks to us about his plans for the future, pro wrestling, Grasshopper Manufacture, and such cult items as No More Heroes and Shadows of the Damned.
by Ian Dransfield | Jan 14, 2019 | Feature, Gaming
The fear - and the triumph - felt through careful use of one directional input: down
by Marc Breuer | Jan 10, 2019 | Feature, Gaming
Developer Marc Breuer has made a stunning-looking shooter called Devader. We caught up with him to find out more.
by Dan Root | Jan 09, 2019 | Feature, Gaming
Stormworks designer Dan Walters talks to us about the future of his coastguard sim, and why construction is such a big thing right now
by Konstantinos Dimopoulos | Jan 08, 2019 | Feature, Gaming
Smoke, mirrors, and how to create the illusion of big, detailed game cities.
by Rebecca Haigh | Jan 03, 2019 | Feature, Gaming
The games industry can seem daunting to get into, but writer Rebecca Haigh has some useful advice
by Ian Dransfield | Dec 14, 2018 | Feature, Gaming
Fallout 76: the loafing about comes to an end
by Howard Scott Warshaw | Dec 12, 2018 | Feature, Gaming
Design goals and Yars' Revenge, the Atari 2600 classic
by Ryan Lambie | Dec 11, 2018 | Feature, Gaming
Just Cause 3 may be nearly eight years old, but we still have the open-world sandbox's gently ridiculous radio broadcasts ringing in our ears.
by Ian Dransfield | Dec 07, 2018 | Feature, Gaming
Fallout 76 tries, but it quickly runs out of steam
by Mark Harrison | Dec 04, 2018 | Feature
Here are the answers to our quiz from 4th December 2020 – how did you do?...
by Ian Dransfield | Nov 30, 2018 | Feature, Gaming
For the first time, Fallout 76 doesn’t demand a mega-gigabyte download
by Dan Root | Nov 29, 2018 | Feature, Gaming
Back after an eight-year break, Mega Man remains one of gaming’s most recognisable characters. Dan Root charts the Blue Bomber’s changing art and animation