
The Collage Atlas review - artistic beauty, average game
by Harry Slater | Mar 19, 2021 | Gaming, Reviews
A beautiful collage forms an inconsistent picture
by Harry Slater | Mar 19, 2021 | Gaming, Reviews
A beautiful collage forms an inconsistent picture
by Ian Dransfield | Mar 17, 2021 | Gaming, Previews
With a name like that, what do you expect?
by Ian Dransfield | Mar 16, 2021 | Gaming, Previews
Multi-genres and giant stompy robots combine well in EXOR’s upcoming strategy-blaster
by Nic Reuben | Mar 15, 2021 | Gaming, Reviews
Never has Agent 47’s bar-coded dome shined so angelically
by Ryan McAdam | Mar 12, 2021 | Feature, Gaming
An examination of the fear – and allure – of gaming’s ultimate penalty
by Ryan Lambie | Mar 11, 2021 | Gaming, Previews
Narrative designer Aleksandra Korabelnikova tells us how personal experience drives this dystopian noir adventure
by Harry Slater | Mar 10, 2021 | Gaming, Reviews
A snowed-in afternoon that you’re unlikely to ever forget
by Antony de Fault | Mar 09, 2021 | Feature, Gaming
Paradise Killer has some of the best-feeling detective work yet seen in a video game, and teaches vital narrative design lessons
by Alexander Chatziioannou | Mar 08, 2021 | Gaming, Reviews
Exquisite squalor
by Ian Dransfield | Mar 03, 2021 | Feature, Gaming
Ian’s questioning his memory with a return to a true great
by Ryan Lambie | Mar 02, 2021 | Feature, Gaming
ustwo games’ David Fernández Huerta chats to us about making a charming island paradise
by Ryan Lambie | Mar 01, 2021 | Gaming, Reviews
It’s a mega blast
by Alan Wen | Feb 26, 2021 | Gaming, Reviews
A chilled co-op RPG with a French touch
by David Crookes | Feb 25, 2021 | Feature, Gaming
Amanita Design makes whimsical adventures set in organic, handmade worlds. Founder Jakub Dvorský tells us all about the studio’s 17-year history and artist-led approach
by Antony de Fault | Feb 23, 2021 | Feature, Gaming
Games are often bad at exposition, but a little indie title contains the key to doing it well – by mixing cocktails
by Molly Somerscales | Feb 22, 2021 | Feature, Gaming
Major studios may have turned their backs on 2D platformers and point-and-click adventures, but for indie devs, they’re a playground of creativity
by Joe Parlock | Feb 19, 2021 | Gaming, Reviews
A delightful western with disappointingly wonky stealth
by Chris Farnell | Feb 18, 2021 | Feature, Gaming
From the Ebon Hawk to the Unreliable, we take a look at the evolution of the spaceship as a game hub and RPG refuge
by Joe Parlock | Feb 17, 2021 | Gaming, Reviews
High-tech, low society, stratospheric frustration
by Ryan Lambie | Feb 16, 2021 | Gaming, Previews
Steven Miller tells us about the long process of making a throwback to nineties combat games
by Harry Slater | Feb 15, 2021 | Gaming, Reviews
A museum piece that’s full of wit, whimsy, and wonder
by Alan Wen | Feb 12, 2021 | Gaming, Reviews
A survival shooter where you are your own worst enemy
by Ryan Lambie | Feb 11, 2021 | Feature, Gaming
Making (almost) photo-real human characters for your games is about to get a whole lot easier
by Ian Dransfield | Feb 10, 2021 | Gaming, Previews
Heading back to the woods for an update on the woodland violence
by Harry Slater | Feb 09, 2021 | Gaming, Reviews
A heartwarming yarn from the developers of No Man’s Sky
by Ian Dransfield | Feb 08, 2021 | Gaming, Previews
Build a deck, battle a deck, do the decking
by Alexander Chatziioannou | Feb 05, 2021 | Gaming, Reviews
Procedurally degenerated
by Ian Dransfield | Feb 03, 2021 | Feature, Gaming
The big games, yes, but also plucky indies, hardware, and a couple of movie adaptations…
by Daniel Lipscombe | Feb 02, 2021 | Feature, Gaming
What do a 20th-century psychoanalyst and video games have in common? Death. Repeated death
by Ryan Lambie | Feb 01, 2021 | Feature, Gaming, Previews
We chat to French developer Drazglb. about his hard-hitting action platformer
by Ian Dransfield | Jan 29, 2021 | Feature, Gaming
Punching immortal enemies forever
by Harry Slater | Jan 28, 2021 | Gaming, Reviews
A dry and flavourless tipple that’s lacking in body