
Katana Zero review - from zero to anti-hero
by Alan Wen | May 21, 2019 | Gaming, Reviews
Time-bending ninja action channels cool cuts and cooler slices.
by Alan Wen | May 21, 2019 | Gaming, Reviews
Time-bending ninja action channels cool cuts and cooler slices.
by Steven T Wright | May 20, 2019 | Feature, Gaming
Games of deduction are nothing new, but a new generation of developers are pushing the detective genre forward.
by Lottie Bevan | May 17, 2019 | Gaming, Opinions
Too cheap, perchance, to stream?
by Alan Wen | May 16, 2019 | Gaming, Previews
How Fallen Tree Games’ prison escape sandbox accidentally became an homage to classic GTA
by Aaron Potter | May 15, 2019 | Gaming, Reviews
Stunning to look at and fun to ride through, but is Days Gone all you need to fill your days (until they're gone)?
by Jeremy Peel | May 14, 2019 | Gaming, Previews
Is this rhino-centric XCOM-alike the first rumble in a coming stampede of Afrofuturist games?
by Joe Parlock | May 13, 2019 | Gaming, Reviews
A Metroidvania marred by laggy controls
by Ian Dransfield | May 10, 2019 | Feature, Gaming
We speak to three indie developers about the highs and lows involved in single-handedly producing a game
by Ed Nightingale | May 08, 2019 | Gaming, Reviews
Escape to a magical world of hunger and debt
by Joe Parlock | May 07, 2019 | Gaming, Reviews
Avalanche’s open-world robot uprising starts out strong, but soon runs out of energy
by Ryan Lambie | May 03, 2019 | Gaming, Previews
Muse Games tell us about their gig economy firefighting sim, Embr
by Holly Nielsen | May 02, 2019 | Gaming, Opinions
Whether developers or players like it or not, all games are political, Holly writes
by Ryan Lambie | May 01, 2019 | Feature, Gaming
Meet Paul Nicholas, who managed to squeeze a 2D demake of No Man’s Sky onto PICO-8
by Alan Wen | Apr 30, 2019 | Feature, Gaming
Pixel art is more popular than ever, but is our nostalgia only skin deep? What does it really mean to make an 8-bit or 16-bit game today?
by Malindy Hetfeld | Apr 29, 2019 | Gaming, Reviews
80 Days developer Inkle return with an adventure that really speaks our language
by Mel Croucher | Apr 26, 2019 | Feature, Gaming
Video game pioneer Mel Croucher shares the story of his groundbreaking 1984 multimedia experience
by Ian Dransfield | Apr 24, 2019 | Feature, Gaming
If Anthem has taught us anything, it’s that Bungie gets making guns fun
by Ryan Lambie | Apr 23, 2019 | Gaming, Previews
We chat to Matteo Gonano, the Italian solo developer making the hectic shoot-’em-up, Project Starship X
by Ian Dransfield | Apr 18, 2019 | Gaming, Reviews
Stand and fight, coward
by Aaron Potter | Apr 17, 2019 | Gaming, Reviews
The Walking Dead: The Final Season gives the story the heartfelt ending it deserves. Our review......
by Ryan Lambie | Apr 16, 2019 | Gaming, Previews
It’s a mini homage to Tony Hawk’s Pro Skater – with feathers. Creator Megan Fox tells us more about SkateBIRD
by Alan Wen | Apr 15, 2019 | Gaming, Previews
Japan-set Judgment gets English dubbing, and we have no objections
by Ryan Lambie | Apr 12, 2019 | Feature, Gaming
The endless push, the endless rush, the nuclear problem in Data East's arcade and Mega Drive classic
by Maggie Tan | Apr 10, 2019 | Gaming, Previews
A look at the mew kid on the block, and a chat with its creator, Johnny Wallbank
by Nic Reuben | Apr 09, 2019 | Gaming, Reviews
One part Hotline Miami, one part hominoid jazz odyssey
by Cody Mello-Klein | Apr 08, 2019 | Feature, Gaming
Big Bads, Bigger Changes: Modern developers are merging old-school lessons with modern design to create innovative boss battles
by Alan Wen | Apr 05, 2019 | Gaming, Reviews
Capcom’s venerable hack-and-slash stays airborne
by Ryan Lambie | Apr 04, 2019 | Feature, Gaming, Previews
We catch up with the creators of Reky, a taxing yet relaxing puzzle game from Greece
by Fernando Reyes Medina | Apr 03, 2019 | Feature, Gaming
What can we do as designers to make sure our multiplayer experiences avoid online toxicity?
by Jon Bailes | Apr 02, 2019 | Gaming, Reviews
A block-pushing puzzler that brilliantly reverses genre conventions
by Ryan Lambie | Apr 01, 2019 | Feature, Gaming
We chat to Daniel Müller, the creator of Game Boy Color-inspired Zelda-like, The Waking Cloak
by Ian Dransfield | Mar 29, 2019 | Feature, Gaming
Well before there was sliding into your DMs, there was sliding into this