BioWare was acquired by EA in 2008, and predictions of the company’s demise have haunted it ever since. Many of the Mass Effect studioās golden-era personnel left years ago, while its once-celebrated ability to deliver on a project no matter the difficulties – its ‘BioWare Magic’ was dismissed as ‘bullshit’ by former producer Mark Darrah in a now infamous rant in 2022. Still, BioWare has endured. The company survived the rocky reception to Mass Effect 3, bouncing back with the popular Dragon Age: Inquisition before releasing Mass Effect: Andromeda and Anthem, two universally-derided titles that again set the death knells ringing. Since that nadir, BioWare has been working on Dragon Age: Dreadwolf, and whispers about the company’s bleak future have lessened. After all, if you can survive a pair of duffers like Andromeda and Anthem without EA swinging the axe, then you’re probably in a safe space. While we know little about Dragon Age: Dreadwolf, February’s gameplay leak has led to rumours that changes are afoot for the series. Let’s take a look at the chatter surrounding these unplanned reveals.
Looking at the leaked Dragon Age: Dreadwolf screenshots and videos, one game immediately jumps to mind: Stranger of Paradise: Final Fantasy Origin pic.twitter.com/rRmbGLEFx1
— Felipe Pepe (@felipepepe) February 5, 2023
Hack’n’slash
The biggest news to break from the leak was the claim from play-testers that Dreadwolf is moving in a more action-oriented direction, with one former tester comparing its melee combat system to God of War. There’s some evidence in the leaked footage to support this. Much like God of War, the camera’s situated closer to the player character than we’ve seen in Dragon Age before, and there’s talk of a timed parry system that would shift combat away from the tactical affairs we first saw in 2009’s Dragon Age: Origins. Long-time fans might shudder, given the twitchy mess that was Dragon Age II, BioWare’s last attempt to take the series in an action-focused direction. That was a long time ago, though, and if nothing else, Mass Effect: Andromeda and Anthem shaped BioWare into a team that can create more dynamic combat, even if the wider systems that housed them were found wanting. Dragon Age probably needs this, too. Inquisition has legions of fans and Game of the Year awards, but there’s an argument that its combat suffers from trying too hard to please everybody. Hear me out here: 2009’s Origins was tactically-deep and strategy-based. Dragon Age II abandoned much of that, presumably as EA’s mainstream influence over BioWare took root. Dragon Age: Inquisition sought to marry the two styles together, and despite the game’s strengths, the combat didn’t really work, and lacked the depth it needed to stand out from its peers. Instead, it was Inquisition’s scope, story, lore and characters that made it a success. Playing a mage with crowd-control spells was fun enough, but playing a warrior class stripped out any remaining strategising, leaving you to do little more than spam the attack button until your ability cooldowns reset. Deep, tactical pause-and-queue commands or real-time action RPG? Dragon Age: Dreadwolf needs to do a better job of deciding what kind of identity it wants, and that’s what seems to have happened. While lots of us might long for the tactical depth of Origins, that’s not realistically going to be happening in a Dragon Age game anytime soon. Dreadwolf’s combat needs identity, and if that means hack’n’slash rather than a mashup that doesn’t excel at anything, then so be it.Dragon Age II: Ultimate Edition. Credit: BioWare/EA.
Feel-factor
Comparisons to God of War have caused consternation in some quarters, but it should be pointed out that the comments made by at least one purported play tester don’t sound particularly authoritative. There are claims that Dreadwolf, reportedly a single-player game, still contains elements of its former (cancelled) incarnation as a live service title. That might fill players with fear, but the leaker also describes a Destiny-style hub, perhaps betraying an ignorance of Dragon Age’s long tradition of using hubs as a way to separate game areas and develop relationships with party members. If the leaker can be so off-base with their Destiny reference, the mention of God of War could well be misleading, too. And with the leaked footage supposedly being well over a year old, who knows what’s changed since? That said, the shadow of live service does hang over Dreadwolf. The project is now in its third incarnation, with the second version being a live service game in the style of Destiny or BioWare’s own doomed Anthem. Each iteration of Dreadwolf has been a soft reset of sorts, so it’s plausible that assets from the live service iteration, codenamed Dylan, have been recycled for the current build. Will Dreadwolf’s hub be a Destiny-like area that serves as a jumping-off point for missions, or will it be like Inquisition’s Skyhold, a richly-populated fortress that can be upgraded, full of characters and mysteries to explore? Right now, it’s impossible to say, even for the play testers who’ve experienced it. A pre-alpha version of the game’s unpopulated hub space will likely feel as empty as the first Destiny’s Tower did, so it’s unsurprising as it is premature to draw conclusions here. Others users on Twitter pointed to leaked looks at Dreadwolf’s user interface as further proof of live service ‘seams’ being apparent, but this too is mere conjecture right now.Dragon Age: Inquisition. Credit: BioWare/EA.
Knight-in-service
That’s not to say the Twitter crowd is wrong. After all, they spotted live service elements in Gotham Knights early and were ultimately proven right. Dreadwolf’s footage was, however, taken early in the game’s development, so drawing similar comparisons regarding game hubs or systems is difficult. Plus, having been thoroughly mangled following the release of Anthem, where its live service aspects were dragged into ignominy, it would be surprising to see the developer bank on similar systems again. Yes, the game’s early-alpha UI boasts a similar look to titles like The Division, Destiny and Gotham Knights. Given Dreadwolf was once planned as a live service title, the fear is that some of its loot-centric shadow might remain. Put simply, though, this seems like a stretch. If reports are accurate, senior figures at BioWare fought hard to veer EA away from its live service iteration, and it’s difficult to believe they’d win that battle, only to embrace the grinding systems that bricked Anthem. After all, even EA can read the room eventually. Following the success of Star Wars Jedi: Fallen Order, it finally realised there’s a market for single-player triple-A games. The will surely have seen the extinction level event routing much of the live service industry right now.Anthem. Credit: BioWare/EA.