Silent Hill 2 | Developer offers update on foggy remake

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Details about Bloober Team’s Silent Hill 2 remake have been minimal over the past year, but the developer says “production is progressing smoothly”…


Seemingly making up for lost time, Konami announced a whole wave of new Silent Hill games last year. Among the most anticipated is a remake of Silent Hill 2, which is being handled by Polish developer, Bloober Team.

A year later, and little has been seen from Bloober’s remake, which will revise the 2001 classic of the same name for a new generation of hardware. Perhaps conscious of the radio silence – or maybe somewhat weary of all the messages from fans asking for more information – Bloober Team has taken to Twitter (or X) with an update.

“As Bloober Team, we are proud to be a part of Konami’s plan for the Silent Hill franchise,” the studio wrote in a statement. “Alongside our partner, we are diligently working to ensure the Silent Hill 2 remake attains the highest quality.

“On behalf of our development team, we would like to clarify that the production is progressing smoothly and in accordance with our schedule. We understand that many players around the world are eagerly anticipating news about the game, and we appreciate your dedication.

“However, we kindly ask for a bit more patience. Once Konami, as the game’s publisher, shares more information, we are confident that the wait will be worthwhile

“Thank you for your understanding and support!”

The message seems to be: ‘Konami’s doing the marketing for the game, so pester them for updates, not us.’

There’s currently no release date for Silent Hill 2, which is in development for PC and PS5, though there are at least other titles in the franchise to look forward to. There’s Silent Hill f, which is said to be set in 1960s rural Japan – it’s being developed by NeoBards Entertainment. Then there’s Silent Hill: Townfall, in development at No Code, makers of the terrific Observation.

Most recently, we got Silent Hill: Ascension, a kind of interactive series in which players can make decisions that affect the course of the plot. Emerging on 31st October, it was met with some fairly derisive reviews due to its microtransactions and confused storytelling. Ascension’s launch was so iffy that its developer was forced to disable its chat function when users flooded the experience with spam messages.

Here’s hoping the other games on the horizon fare better.

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