Stalker 2 still happening, will use Unreal Engine

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Ah, the unpredictable, topsy-turvy world of Stalker, where you’re never quite sure about the status of anything. True to form, even Stalker 2 has long existed in a strange state of flux; first announced in 2010, it’s felt a bit on-again, off-again for years, and even looked cancelled at one point.

Thankfully, developer GSC Game World is still plugging away on its survival-shooter sequel, with the Kiev-based stuido recently taking to Twitter to chat a little bit about game engines. Unlike the original Stalker games, Shadow of Chernobyl, Clear Sky and Call of Pripyat, Stalker 2 won’t be using the studio’s proprietary X-Ray Engine; instead, GSC is making the jump to Unreal.

ā€œGSC Game World team constantly searches for the best technologies to work with, and UE was the most suitable choice for us,ā€ the studio wrote. ā€œAdditionally, Unreal Engine harmonizes well with our goal to make modding more easy and accessible.ā€

While GSC’s decision to use Unreal isn’t exactly a revelation – there have been rumourssuggestions to the effect for over a year now – it’s exciting to see the studio come out and reaffirm that everything’s still proceeding as planned. GSC also has a few words for anyone wondering whether the use of Unreal will mean Stalker 2 will be an Epic Games Store exclusive:

ā€œYes, we know what you are thinking about, but this announcement has nothing to do with platforms or digital stores. We will talk about this later.ā€

Well, that told us. There’s no word on Stalker 2's release date yet; it was originally pegged for a 2021 launch, but GSC have gone quiet on this front. We’ll bring you more on what we hope will be a thrillingly unpredictable, disturbing Stalker 2 as it’s announced.

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