Wonder Woman | Warner Bros refutes stories that it’s a live service game

Wonder Woman by Monolith Productions
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Monolith’s upcoming Wonder Woman game is a single-player game and not live service, Warner says, refuting earlier stories to the contrary.

Last week, a job advertisement for a lead software engineer made the news when it was noticed that one of the desired qualities was for experience in maintaining a “live software product or game.” That job ad was for Monolith Productions, which is currently working on the upcoming Wonder Woman for Warner Bros. Interactive – leading to the theory that Wonder Woman would itself be a live service game.

The story became so widespread that Warner Bros has come forward with a statement on the matter, which it shared with IGN.

Wonder Woman is a single-player action-adventure game set in a dynamic open-world,” a spokesperson for the company told the outlet. “This third person experience will allow players to become Diana of Themyscira and introduce an original story set in the DC Universe, while also featuring the Nemesis System. Wonder Woman is not being designed as a live service.”

In fairness, the speculation was in part triggered by Warner Bros itself. Only a few days earlier, David Zaslav, the CEO of the wider Warner Bros juggernaut, had said that more of its biggest franchises would be turned into live service games, not unlike the upcoming Suicide Squad: Kill The Justice League, which has long been in development at Rocksteady.

From now on, Zaslav had said, its games would include “more always-on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms.”

Wonder Woman will, it seems, be exempt from that particular strategy. There’s no word yet as to when the game will emerge; Rocksteady’s Suicide Squad is out on 2nd February 2024 after at least six years in development. Wonder Woman could therefore be at least a year or two away from release. More as we get it.

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