The zombies in Dead Island 2 are proper old-fashioned zombies. Yes, some of them can run. Some muscular specimens even jump and pound the ground. But all are unmistakably rotting corpses reanimated with cannibalistic intent – slobbering, snarling, lurching on legs half-chewed by their brethren, swiping desperately at the fleshy faces of the living. Your violent intervention into their existence only accentuates their quintessential zombie-ness. The way they stumble and totter when batted back by a steel pipe, a visible gash appearing where metal met skull, is a grim delight. As is the way they shuffle on obliviously while on fire, before succumbing to the flames. And that’s before you factor in the horribly impressive dismemberment system. Maybe you amputate a swinging arm as it’s about to scratch your eyes out, or stop a runner in its tracks with a cleaver swipe to the knee. Physics and mocap embrace in bloody harmony. There’s a sturdy reliability to these mechanisms, and it bleeds through to the game’s vision of an apocalyptic Los Angeles (nicknamed Hell-A). Perhaps it says more about the state of many other titles at launch these days, but it’s almost surprising that this not-quite-open-world adventure performs almost entirely glitch-free, despite the complexity of its decaying stars. The few remaining live folk aren’t too shabby, either. Stranded after missing the evac transports, they huddle in secure spaces, hoping for aid, their faces, clothes and mannerisms conveying personality as much as the convincing voicework.
Some lively characters provide a welcome contrast to all the zombie squishing. Credit: Dambuster Studios/Deep Silver.
The range of weaponry adds interest, even if the process of destroying undead hordes remains the same throughout. Credit: Dambuster Studios/Deep Silver.
Setting traps using acid ā or, in this case, electricity ā is a useful tactic. Credit: Dambuster Studios/Deep Silver.