Lode Runner | Inspiring would-be designers since the 1980s
by Ryan Lambie | Nov 21, 2022 | Feature, Gaming
How the eighties platformer’s level editor gave players the chance to awaken their inner game designer
by Ryan Lambie | Nov 21, 2022 | Feature, Gaming
How the eighties platformer’s level editor gave players the chance to awaken their inner game designer
by Ryan Lambie | Aug 29, 2022 | Feature, Gaming
To mark Double Dragon’s 35th anniversary, Ryan pays tribute to its ground-breaking array of weapons
by Kim Justice | May 26, 2022 | Gaming, Opinions
Our resident retrogaming expert Kim Justice revisits some old favourites
by Howard Scott Warshaw | Feb 08, 2022 | Feature, Gaming
Could AI help developers prototype games – or even design a triple-A hit from scratch? Atari legend Howard Scott Warshawhas a few thoughts
by Ryan Lambie | Jan 18, 2022 | Feature, Gaming
Later games refined it, but Tecmo’s action-platformer first popularised the physical freedom of the wall jump
by Alan Wen | Nov 23, 2021 | Feature, Gaming
As the lines blur between consoles and portable systems, we remember the conversions that pushed handheld hardware to its limits
by Ian Dransfield | Nov 09, 2021 | Feature, Gaming
Looking back at a brawler that stood out from the arcade pack thanks to a unique throwing mechanic
by Steve McNeil | Oct 20, 2021 | Gaming, Opinions
Bugsnax might have been fun while it lasted, but...
by Ian Dransfield | Sep 29, 2021 | Feature, Gaming
The incredible persistence of the three-tap system
by Ryan Lambie | Jul 27, 2021 | Feature, Gaming
In Fumito Ueda’s 2001 adventure, 20 this year, it’s the palpable sense of place that makes it an enduring classic