Our favourite cities: real and virtual
by Konstantinos Dimopoulos | Jun 27, 2022 | Feature, Gaming
CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities
by Konstantinos Dimopoulos | Jun 27, 2022 | Feature, Gaming
CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities
by Konstantinos Dimopoulos | May 12, 2022 | Feature, Gaming
A detailed look back at the making of Mirror’s Edge Catalyst’s urban heart
by Konstantinos Dimopoulos | Apr 14, 2022 | Feature, Gaming
Simple design techniques from Konstantinos to create traffic flows within an MMO cityscape
by Konstantinos Dimopoulos | Feb 24, 2022 | Feature, Gaming
Super-condensed city building advice for game designers and world-builders
by Konstantinos Dimopoulos | Jan 24, 2022 | Feature, Gaming
How to approach the design and history of the open-air, fascinating hearts of civic life
by Konstantinos Dimopoulos | Nov 24, 2021 | Feature, Gaming
Sharkmob’s game director talks us through the design decisions that shaped Vampire: The Masquerade - Bloodhunt’s Prague
by Konstantinos Dimopoulos | Oct 12, 2021 | Feature, Gaming
Exploring a divide often overlooked in games: the difference between life in a city and a village, and how The Witcher 3 gets it right
by Konstantinos Dimopoulos | Sep 14, 2021 | Feature, Gaming
A behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPG
by Konstantinos Dimopoulos | Jul 19, 2021 | Feature, Gaming
Konstantinos provides a tour of the numbers and relations that define both real and virtual urban spaces
by Konstantinos Dimopoulos | Jun 24, 2021 | Feature, Gaming
Konstantinos explores the thought and design detail that goes into the urban settings of Grim Fandango and more
by Konstantinos Dimopoulos | May 19, 2021 | Feature, Gaming
Konstantinos dissects a locale explored all too rarely in video games: the subterranean fantasy metropolis
by Konstantinos Dimopoulos | Apr 23, 2021 | Feature, Gaming
A behind-the-scenes look at Revachol, the city at the heart of one of the most innovative RPGs ever
by Konstantinos Dimopoulos | Jan 14, 2021 | Feature, Gaming
A look at the design choices that made Final Fantasy VII’s city an icon of virtual urbanism
by Konstantinos Dimopoulos | Oct 22, 2020 | Feature, Gaming
A detailed look into the workings of Monkey Island’s iconic and beautiful settlement
by Konstantinos Dimopoulos | Aug 27, 2020 | Feature, Gaming
Real cities can be vast, but their game counterparts don’t always need to be so sprawling and detailed
by Konstantinos Dimopoulos | Aug 04, 2020 | Feature, Gaming
An in-depth look at the creation of the sci-fi metropolis that debuted in 1994 and returns in this year’s Beyond A Steel Sky
by Konstantinos Dimopoulos | Mar 05, 2019 | Feature, Gaming
Want to make your players shudder? Here are three tips for making a truly frightening horror setting
by Konstantinos Dimopoulos | Feb 12, 2019 | Feature, Gaming
Konstantinos shows us some common mistakes in imaginary city building, and how to avoid them
by Konstantinos Dimopoulos | Jan 08, 2019 | Feature, Gaming
Smoke, mirrors, and how to create the illusion of big, detailed game cities.