Ico and its timeless level design: when less is more
by Stuart Maine | Aug 16, 2023 | Feature, Gaming
The castle in Ico delivers a powerful atmosphere, demonstrating that games are stronger when elements are removed, not added...
by Stuart Maine | Aug 16, 2023 | Feature, Gaming
The castle in Ico delivers a powerful atmosphere, demonstrating that games are stronger when elements are removed, not added...
by Stuart Maine | Mar 29, 2023 | Feature, Gaming
Max Payne, with its bullet-time and hard-boiled aesthetic, was one of 2001’s big games. Producer Scott Miller discusses the shooter's making.
by Stuart Maine | Dec 22, 2022 | Feature, Gaming
Exploring the advantages and challenges of giving players a first-hand perspective in your game world
by Stuart Maine | Nov 08, 2022 | Feature, Gaming
The techniques behind beginning a game in media res, and when should you use it or avoid it
by Stuart Maine | Aug 31, 2022 | Feature, Gaming
Puzzles and problems are a gaming staple, but how do they work, and how can you design them to challenge, but not frustrate, your players?
by Stuart Maine | May 27, 2022 | Feature, Gaming
Balancing games can be a challenge, particularly because the goal isn’t to achieve perfect balance in the first place…
by Stuart Maine | Apr 22, 2022 | Feature, Gaming
How to keep players coming back to your multiplayer maps
by Stuart Maine | Mar 23, 2022 | Feature, Gaming
Level design can make or break your game. Here’s how to ensure yours are compelling experiences
by Stuart Maine | May 21, 2020 | Feature, Gaming
Kingmaking can be controversial in games. Let’s look at what it is, why players do it, how to stop it – or why you might even encourage it
by Stuart Maine | Dec 18, 2019 | Feature, Gaming
To make a great licensed game, learn about your audience and embrace your inner nerd, Stuart Maine writes