
Game-making's sense of loss
by Lottie Bevan | Jan 18, 2019 | Gaming, Opinions
The bittersweet, but marvellous, destiny of games after they're released
by Lottie Bevan | Jan 18, 2019 | Gaming, Opinions
The bittersweet, but marvellous, destiny of games after they're released
by Ian Dransfield | Jan 18, 2019 | Feature, Gaming, Interviews
Suda51 talks to us about his plans for the future, pro wrestling, Grasshopper Manufacture, and such cult items as No More Heroes and Shadows of the Damned.
by Ian Dransfield | Jan 14, 2019 | Feature, Gaming
The fear - and the triumph - felt through careful use of one directional input: down
by Alan Wen | Jan 11, 2019 | Gaming, Reviews
A Japanese cult classic returns to roll over all of life’s junk
by Marc Breuer | Jan 10, 2019 | Feature, Gaming
Developer Marc Breuer has made a stunning-looking shooter called Devader. We caught up with him to find out more.
by Dan Root | Jan 09, 2019 | Feature, Gaming
Stormworks designer Dan Walters talks to us about the future of his coastguard sim, and why construction is such a big thing right now
by Konstantinos Dimopoulos | Jan 08, 2019 | Feature, Gaming
Smoke, mirrors, and how to create the illusion of big, detailed game cities.
by Sam Greer | Jan 07, 2019 | Gaming, Opinions
The Assassin's Creed series has long provided a compelling tour through history. So why do we need the sci-fi conspiracies?
by Liam Richardson | Jan 04, 2019 | Gaming, Previews
Jay Tholen talks to us about designing an entire fake internet in Hypnospace Outlaw
by Rebecca Haigh | Jan 03, 2019 | Feature, Gaming
The games industry can seem daunting to get into, but writer Rebecca Haigh has some useful advice
by Joe Parlock | Jan 03, 2019 | Gaming, Reviews
A platformer that puts the wonder back in Wonder Boy
by Jessica Price | Jan 02, 2019 | Gaming, Opinions
We need more realistic elders in our games - not just kung fu masters and quest-givers, Jessica Price writes
by Ian Dransfield | Dec 21, 2018 | Gaming, Reviews
Finishing it off with the Fallout 76 review-of-sorts
by Ian Dransfield | Dec 19, 2018 | Gaming, Interviews, Previews
We sat down with Suda51 to talk about Grasshopper's latest - an homage to the games of his past.
by Alan Wen | Dec 17, 2018 | Gaming, Reviews
A place to unwind - a classic puzzler goes hands-free.
by Ryan Lambie | Dec 17, 2018 | Gaming, Interviews, Previews
X-COM creator Julian Gollop talks exclusively to Wireframe about his new sci-fi tactics game, Phoenix Point
by Ian Dransfield | Dec 14, 2018 | Feature, Gaming
Fallout 76: the loafing about comes to an end
by Joe Parlock | Dec 14, 2018 | Gaming, Reviews
The classic puzzler with rhythm-action elements? Mesmerising
by Andrew Fisher | Dec 13, 2018 | Gaming, Interviews, Previews
The VVVVVV and Super Hexagon creator talks us through his latest game
by Howard Scott Warshaw | Dec 12, 2018 | Feature, Gaming
Design goals and Yars' Revenge, the Atari 2600 classic
by Ryan Lambie | Dec 11, 2018 | Feature, Gaming
Just Cause 3 may be nearly eight years old, but we still have the open-world sandbox's gently ridiculous radio broadcasts ringing in our ears.
by Ryan Lambie | Dec 11, 2018 | Gaming, Previews
Pixile Studios talks us through its violent but cute multiplayer shooter
by Chris Schilling | Dec 10, 2018 | Gaming, Reviews
From Japan - and the creator of Little King's Story - comes an exquisitely made 2D blaster
by Ian Dransfield | Dec 07, 2018 | Feature, Gaming
Fallout 76 tries, but it quickly runs out of steam
by Ian Dransfield | Dec 04, 2018 | Gaming, News
Move sees Fortnite publisher tackle Steam head-on
by Adam Barnes | Dec 03, 2018 | Gaming, Reviews
Invisible assassins aren’t supposed to leave a mark
by Ian Dransfield | Nov 30, 2018 | Feature, Gaming
For the first time, Fallout 76 doesn’t demand a mega-gigabyte download
by Dan Root | Nov 29, 2018 | Feature, Gaming
Back after an eight-year break, Mega Man remains one of gaming’s most recognisable characters. Dan Root charts the Blue Bomber’s changing art and animation
by Eric Lefarius | Nov 28, 2018 | Feature, Gaming
Pen-and-paper RPGs share many of the systems and mechanics of their video game counterparts. So why isn’t adapting them more straightforward?
by Ryan Lambie | Nov 27, 2018 | Feature, Gaming
Here’s how a Parisian teenager’s dinnertime inspiration led to his debut indie game
by Ryan Lambie | Nov 26, 2018 | Gaming, Interviews
BioShock 2 and Thief designer Jordan Thomas talks exclusively about his new multiplayer game, The Blackout Club
by Mike Bithell | Nov 23, 2018 | Gaming, Opinions
Thomas Was Alone creator Mike Bithell on the inevitability of change