It was an interesting problem because by the time I got involved, there were certain action pieces around which the story had to be written, or, at the very least, the story couldn’t interfere with the action pieces [laughs]. These scenes, through the storytelling process, had become solidified in John Woo’s mind. I won’t say those sequences had a life of their own but they were there, and had been developed. In a movie like Mission, as in all of John’s movies, his action sequences are carefully choreographed. They were there. And the story, at the point that I came along, was not there to support the action. So what it really came down to is somebody saying, “These are the action sequences that we’ve got. How about telling the story?” That’s unusual. That was the most challenging thing about it: starting with the action sequences and using them to tell the story.In fairness, these are not issues that fall at the feet of Towne, Braga or Moore when it comes to assigning blame as to why Mission: Impossible II’s script is, unquestionably, its biggest failing. Structurally, the picture appears geared around three or four set pieces – Hunt’s free-climb at the beginning, his balletic Spanish car chase with Thandiwe Newton’s leading lady Nyah Nordoff-Hall, the break-in of the Biocyte building in Sydney to recover the Chimera virus sample, and finally the climactic motorbike chase through the outskirts of Sydney primarily between Hunt and Ambrose. While the Utah climb sequence is all Cruise, and Cruise himself as usual insisted on doing many of his own stunts (even pulling his shoulder during the free jump), the rest are Woo all over in their construction and, as Towne puts it, choreography. This is where I find myself somewhat torn when it comes to Mission: Impossible II, because some of these sequences are really quite well staged. The post-credits sequence in Seville captures an elegant, romantic Spanish glamour as Ethan and Nyah meet, while particularly the motorbike chase at the climax is full of roaring engines, languorous camera angles which capture the mechanical mayhem, and dozens of slow, repeating tracking shots (often with Woo’s staple white doves flying around) which allow him to pore over the staging. Coupled with Hans Zimmer’s overwrought, operatic score (joined again by Gladiator vocal alum Lisa Gerrard), the whole thing is infused with an attempted gravitas which belies the rather pulpy action cinema roots. Woo is shooting for deeper, mythic subtext which is to be admired, even if he never reaches it. Woo is enormously interested in duality. You can see this all over Face/Off, which struck a chord by flipping the traditionally manic Nicolas Cage with the previously all-American and heroic John Travolta, and having them switch from hero to villain through the premise of surgery swapping each other’s faces (Woo had already proved Travolta could do villainous with his previous film Broken Arrow a year earlier). Woo brings a lot of those ideas and themes into the Mission Impossible franchise – the idea that Ambrose turned to the dark side and was formerly an IMF agent, and if not friend then at least colleague of Hunt’s; the positioning of both men as two sides of the same coin, both replete with a similar set of skills and abilities; plus, of course, the conceit of the masks which allows Ambrose to first pose as Hunt, and later Hunt to pose as Ambrose’s henchman. Woo is obsessed in this contrast throughout the film. This duality even translates into the McGuffin of MI2. Where the first film had the so-called ‘NOC List’ of undercover agents, or MI3 has the mysterious ‘Rabbit’s Foot’, then MI2 has a deadly biological virus called ‘Chimera’, and its vaccine ‘Bellerophon’. Rade Sherbedgia’s ill-fated scientist Dr. Nekhorvich who created the twin bio-weapons describes them in the same terms Woo attempts to draw between Hunt and Ambrose. “Every search for a hero must begin with something that every hero requires: a villain.” This is really quite Campbellian in its mythic deconstruction, drawing parallels between the duality in good/evil, Hunt/Ambrose, by naming the virus (villain) and vaccine (cure) after ancient Greek mythological constructs. The first mention of Chimera, known in Greek myth as a great, hybrid monster constructed of multiple animal parts, and Bellerophon, the champion hero who slays the beast, go as far back as Homer’s legendary narrative The Iliad. In the mythic structure of Mission Impossible II, Ambrose isn’t the Chimera (or Chimaera) but rather to some degree fits the mythology type of Proteus, the King whose wife, Anteia, wishes to ‘lie’ with Bellerophon. If Ambrose is Proteus, and Hunt is of course Bellerophon, then arguably Nyah is the fair Anteia, and at first she does potentially fit the bill of a femme fatale capable of playing both men off one another – given her past sexual history with Ambrose, which is precisely the reason IMF deploy her as bait to lure Ambrose out. Anthony Hopkins, in his cameo as IMF director Swanbeck (unnamed on screen), rather creepily and with a certain vein of sexism, suggests Nyah is capable of such deception because “to go to bed with a man and lie to him, she’s a woman, she has all the training she needs”. Yuck, Tony. Yuck. The point is that Woo attempts to draw out this mythic symbolism, with these connections right back to the Iliad and Greek myth, in how he positions Hunt & Ambrose as diametrically opposing forces swirling around the power and passion of a woman. The virus, which is not just the symbolic Chimera but the literal one—as MI2 wants us to very clearly understand the allegory–in a way is almost incidental. The central core of the story revolves around these dual figures—the hero and the villain—circling around the ‘prize’ in Nyah. She could almost be Helen of Troy in another classical example, with Hunt as Paris stealing her away from king Agamemnon. It’s an archetypal idea Mission: Impossible II is attempting to reach but, in reality, it simply fails to get there. This, in part, is what I find so fascinating about the film. Though the entirety of the Mission Impossible franchise is heightened fantasy, which at various points has worked to update the kitsch, 1960s spy aesthetic for a modern audience, Mission Impossible II is the picture which, more than any of the rest, feels particularly designed to be a mythic, archetypal fantasy about broader Campbellian themes and concepts. John Woo, aside from throwing in all of his particular directorial quirks and trademarks into the pot, takes the script Robert Towne delivered after a multitude of drafts from Braga/Moore, and even celebrated screenwriters such as Michael Tonkin and William Goldman, and crafts a deeply flawed but aspiring picture which challenges, only in its second film, what audiences should expect from Mission Impossible. Here’s the crucial fact about Mission Impossible II, and perhaps the key to how I can now start to appreciate it in intent, even if it will always remain a demonstrably flawed film: it is a very clear, simplistic, archetypal, male heroic fantasy narrative. On those terms, with the intent of Woo in bringing forth the duality in the hero and villain (both functionally and biologically, given the virus and its cure), and the underlying attempts to transform Hunt and market him as a mythic American fantasy hero, a Bond for the land of the free, then MI2 becomes easier to translate. It becomes less of an aberration and more of a curiosity. It becomes a film, despite an often poor, cringeworthy script and a lifeless three-way romance which utterly robs Newton’s Nyah of any of the agency she had at the beginning of the story, which can be understood and appreciated, if not exactly admired, for what collectively Cruise and Woo in particular were trying to do. Oh, and did you know many people see it as a remake of Alfred Hitchcock’s Notorious? Go figure. — Thank you for visiting! If you’d like to support our attempts to make a non-clickbaity movie website: Follow Film Stories on Twitter here, and on Facebook here. Buy our Film Stories and Film Junior print magazines here. Become a Patron here.
More like this
Old movies | Celebrating early stunt performers
by Simon Brew | May 21, 2024 | Feature
The Fall Guy may be celebrating the art of stunts and stunt performers - but it's an art that dates right back to the start of the 1900s....
Are trailers revealing too much again nowadays?
by Maria Lattila | May 13, 2024 | Feature
Recent trailers for Abigail and Kingdom Of The Planet Of The Apes have revealed what would normally be considered spoilers. Should studios stop doing...
Film Quiz Friday | Out Foxed
by Mark Harrison | Jul 26, 2024 | Feature
Deadpool & Wolverine comes not to praise 20th Century Fox’s X-Men movies but to bury them, and this week’s film quiz follows suit....
The Creator | How it points the way to a new kind of blockbuster filmmaking
by Ryan Lambie | Jan 17, 2024 | Feature
At a time when major films regularly cost $250m plus, Gareth Edwards made The Creator for just $80m. Here’s how.