The makers of Cult of the Lamb, Among Us and Frogsong are among the developers who’ve said they’re quitting Unity in the wake of its Runtime Fee debacle.
Well, that escalated quickly. In the space of one announcement, and two short words ā āRuntime Feeā ā Unity has managed to anger great swathes of the games industry in one fell swoop. News that the company announcing that games using the platform will be subject to a new set of charges from 1 January 2024 ā albeit above certain thresholds ā has provoked an outcry from even normally mild-mannered developers.
The new fees are, Sable creator Greg Kythreotis said, āBeyond ridiculous.ā Vlambeer co-founder Rami Ismael suggested āThereās a moral imperative to tell Unity leadership to get fucked here.ā
The debacle is, as our Lewis Packwood pointed out, Unityās own Don Mattrick moment ā a developer-relations own-goal that, like the horrendously botched Xbox One unveiling a decade ago, caused outcry and left the company scrambling to provide clarifications.
Even after Unity has sought to reassure developers that they wouldnāt be charged for things like demos, Game Pass downloads or re-installs, the sense of frustration and distrust still lingers. Several developers have even taken the step of saying theyāre either porting their game to a different platform, or will cease using Unity in future projects.
Hereās an at-a-glance guide to the studios and solo devs whoāve said theyāre quitting Unity so farā¦
Neutronized
Known for: Super Cat Tales series
What they say: āI started making this game with #Unity but since they now want to charge per player game install I wonder how easy would it be to port it to #Godot Either way, Iāll never touch Unity again.ā
Landfall
Known for: Totally Accurate Battle Simulator
What they say: āWe would love to stick with the engine we have used to make our games for the past 10 years, but at present, we donāt see how we can start any new projects using Unity when there is no way to know what kind of retroactive business model they might throw at us in the future.ā
Aggro Crab
Known for: Another Crabās Treasure
What they say: āThis decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes arenāt rolled back, weāll be heavily considering abandoning our wealth of Unity expertise weāve accumulated over the years and starting from scratch in a new engine.ā
Massive Monster
Known for: Cult of the Lamb
What they say: āBuy Cult of the Lamb now, cause weāre deleting it on Jan 1st.ā
Feverdream Softworks
Known for: Orboās Odyssey
What they say: āIf Unity goes through with this completely psychotic plan, I will be terminating all FDSW projects and migrating to a new engine. This will create heavy delays for Nowhere, MI.ā
Frogteam Games
Known for: Frogsong
What they say: āFrogsongās Nintendo Switch port will continue to be developed in Unity, as itās far too late to change engines, but we will not be working in Unity for future games. We cannot stand by these decisions, and we cannot afford the risk it would place on our small team.ā
Innersloth
Known for: Among Us
What they say: āIf this goes through, weād delay content and features our players actually want to port our game elsewhere (as others are also considering). But many other developers wonāt have the tie or means to do the same. Stop it. WTF?ā
Mega Crit
Known for: Slay the Spire
What they say: āDespite the immense amount of time and effort our team has already poured into development on our new title, we will be migrating to a new engine unless the changes are completely reverted and TOS protections are put in place.ā
Sand Castle
Known for: Bread & Fred
What they say: āWeāve been using Unity for a long time. Bread & Fred was born because of the facilities and community Unity has, which gave us the possibility of learning this engine. Seeing the recent changes in their politics and fees, Sand Castles is not going to use Unity in upcoming projects.ā
Devolver Digital
Known for: Publishing Hotline Miami, Serious Sam, Broforce, and so on
What they say: āDefinitely include what engine youāre using in game pitches. Itās important information!ā
Still to comeā¦?
At the time of writing, we donāt even know what the industryās titans, from Activision to Nintendo to Microsoft will make of it. Genshin Impact was built in Unity. Pokemon Go is Unity-based. Itāll be interesting to see how the broader industry responds to Unityās confounding new pricing system.