The developers quitting Unity: an at-a-glance guide

quitting unity
Share this Article:

The makers of Cult of the Lamb, Among Us and Frogsong are among the developers who’ve said they’re quitting Unity in the wake of its Runtime Fee debacle.


Well, that escalated quickly. In the space of one announcement, and two short words ā€“ ā€˜Runtime Feeā€™ ā€“ Unity has managed to anger great swathes of the games industry in one fell swoop. News that the company announcing that games using the platform will be subject to a new set of charges from 1 January 2024 ā€“ albeit above certain thresholds ā€“ has provoked an outcry from even normally mild-mannered developers.

The new fees are, Sable creator Greg Kythreotis said, ā€œBeyond ridiculous.ā€ Vlambeer co-founder Rami Ismael suggested ā€œThereā€™s a moral imperative to tell Unity leadership to get fucked here.ā€

The debacle is, as our Lewis Packwood pointed out, Unityā€™s own Don Mattrick moment ā€“ a developer-relations own-goal that, like the horrendously botched Xbox One unveiling a decade ago, caused outcry and left the company scrambling to provide clarifications. 

Even after Unity has sought to reassure developers that they wouldnā€™t be charged for things like demos, Game Pass downloads or re-installs, the sense of frustration and distrust still lingers. Several developers have even taken the step of saying theyā€™re either porting their game to a different platform, or will cease using Unity in future projects.

Hereā€™s an at-a-glance guide to the studios and solo devs whoā€™ve said theyā€™re quitting Unity so farā€¦

Neutronized

Known for: Super Cat Tales series

What they say: ā€œI started making this game with #Unity but since they now want to charge per player game install I wonder how easy would it be to port it to #Godot Either way, Iā€™ll never touch Unity again.ā€

Landfall

Known for: Totally Accurate Battle Simulator

What they say: ā€œWe would love to stick with the engine we have used to make our games for the past 10 years, but at present, we donā€™t see how we can start any new projects using Unity when there is no way to know what kind of retroactive business model they might throw at us in the future.ā€

Aggro Crab

Known for: Another Crabā€™s Treasure

What they say: ā€œThis decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes arenā€™t rolled back, weā€™ll be heavily considering abandoning our wealth of Unity expertise weā€™ve accumulated over the years and starting from scratch in a new engine.ā€


Massive Monster

Known for: Cult of the Lamb

What they say: ā€œBuy Cult of the Lamb now, cause weā€™re deleting it on Jan 1st.ā€


Feverdream Softworks

Known for: Orboā€™s Odyssey

What they say: ā€œIf Unity goes through with this completely psychotic plan, I will be terminating all FDSW projects and migrating to a new engine. This will create heavy delays for Nowhere, MI.ā€

Frogteam Games

Known for: Frogsong

What they say: ā€œFrogsongā€™s Nintendo Switch port will continue to be developed in Unity, as itā€™s far too late to change engines, but we will not be working in Unity for future games. We cannot stand by these decisions, and we cannot afford the risk it would place on our small team.ā€

Innersloth

Known for: Among Us

What they say: ā€œIf this goes through, weā€™d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many other developers wonā€™t have the tie or means to do the same. Stop it. WTF?ā€

Mega Crit

Known for: Slay the Spire

What they say: ā€œDespite the immense amount of time and effort our team has already poured into development on our new title, we will be migrating to a new engine unless the changes are completely reverted and TOS protections are put in place.ā€

Sand Castle

Known for: Bread & Fred

What they say: ā€œWeā€™ve been using Unity for a long time. Bread & Fred was born because of the facilities and community Unity has, which gave us the possibility of learning this engine. Seeing the recent changes in their politics and fees, Sand Castles is not going to use Unity in upcoming projects.ā€

Devolver Digital

Known for: Publishing Hotline Miami, Serious Sam, Broforce, and so on

What they say: ā€œDefinitely include what engine youā€™re using in game pitches. Itā€™s important information!ā€

Still to comeā€¦?

At the time of writing, we donā€™t even know what the industryā€™s titans, from Activision to Nintendo to Microsoft will make of it. Genshin Impact was built in Unity. Pokemon Go is Unity-based. Itā€™ll be interesting to see how the broader industry responds to Unityā€™s confounding new pricing system.

Share this Article:

More like this