Vikki Blake has never been a fan of boss fights, but playing through Remnant 2 may have helped change her mindā¦
Stick āSouls-likeā on your gameās cover, and my reaction is guaranteed: Iāll run just as fast as I can in the opposite direction.
Itās not that I donāt relish a challenge. Iāve run Destiny raids on Hard mode, taking not hours but days to get the job done, watching in real-time as the patience and camaraderie of each of my fire team members wear thin. Iāve played every Halo campaign on Legendary, slogging on even when Iāve wanted to rip off my own arm in frustration, and Iāve unlocked Dishonoredās ghost achievement, which required me ā a naturally āHigh Chaosā kind of player ā to sneak through the entire campaign without killing anyone or being spotted by an enemy.
Generally, though? Generally, Iād rather not spend my free time feeling impossibly frustrated and angry, rinse-and-repeating the same boss fight dozens of times. I spend most of my day feeling impossibly frustrated and angry anyway – Iām the mother of a teenager, my friends – so Iād prefer a break from that before I get my head down and have to go through it all over again tomorrow.
The difference, I think, is ā Dishonored aside ā all of those experiences were collective, and thereās something special about knowing others are feeling every defeat and wipeout as intensely as I do. Itās not only because misery loves company – although, letās face it; it does – but just as the wins feel great when theyāre shared, so too do the losses.
Occasionally, though, Iām forced to take on a Souls-like against my better judgement, and thatās exactly what happened with Remnant 2. Tasked to play it for work (itās a tough job etc. etc. etc.), I roped in one of my usual gaming pals – my decade-old Destiny 1 fireteam may have chiefly moved on, but we still occasionally chat and play together – and, very, very reluctantly, jumped in Remnant 2's world.
Unlike me, my partner for Remnant 2 is a Souls veteran. 100 per cent-ing games like Bloodborne and Elden Ring – games I wholly appreciate from afar, but would never dare attempt – heās far more accustomed to the brutality of Souls-like adventures, so I hoped that with him along, Iād at least get a fighting chance to finish up the campaign before deleting it from my hard drive and never returning. Fast-forward a week, however, and weāve not only finished Remnant 2, but Iām itching to return to it.
Of course, much of this is directly attributable to Remnant 2's creativity. I canāt pretend I cared much for its people or storyline, but its worlds are delightfully engaging, and its combat solid and satisfying, even with that troublesome couplet – āsouls-likeā – attached to its marketing. Donāt get me wrong; we didnāt attempt the hardest difficulty, which meant our path through the campaign was one of the easier ones, but that didnāt mean it wasnāt without its challenges. And while I had to learn the hard way about the importance of listening for audio cues, I shocked myself by beginning to appreciate the satisfaction you get by triumphing in boss fights, too.
You see, Iāve never liked boss fights. Not even when I was growing up and all games had boss fights. Itās an admission Iāve always kept to myself because admitting this feels a little like a tacit admission that I must suck, or have no patience, or both. But actually, Iām a pretty average player with an above-average understanding of how games are supposed to work. My issue is that Iām a born panicker, and find it very difficult to do much of anything when the pressureās on (especially if that pressure is accompanied by a countdown timer!).
Dara Ó Briain sums it up best in this fabulous routine in which he entertains a crowd by saying that while you cannot be so ābadā at watching a movie or listening to an album that youāre prohibited from proceeding, you can be that bad at playing a video game… āand the video game will punish you and deny you access to the rest of the gameā. And itās this denial, coupled with a tendency to button-mash when panicking, that aggravates me so… and itās why so many games of my past were traded in half-completed because I found myself stuck and unable to proceed.
And that fear of boss fights never left me, really. I know contemporary game design has moved on from this, and even FromSoftās Elden Ring is a more accessible offering than Bloodborne insofar as it allows you to nope out of a fight if you decide itās too much too soon. Remnant 2 isnāt quite as open a world – youāll need to complete key fights in order to unlock the next objective and progress the story – but knowing that I can zip back to camp or take on a less infuriating boss in an optional dungeon is curiously liberating.
And it may be the first time, ever, Iāve played a game where instead of dreading the next boss encounter, Iām relishing it…
Vikki Blake has a column every week here at whynow Gaming. You can read her previous dispatch here.