Starfield locked at 30fps on Xbox Series X/S

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Bethesdaā€™s Todd Howard has confirmed that the console version of Starfield will be locked at 30fps.


 

Starfield is arguably Microsoftā€™s biggest game of the year ā€“ in more ways than one. As showcased in a 45 minute-long gameplay overview stream in yesterdayā€™s Starfield Direct, itā€™s a sprawling action-RPG from the makers of Elder Scrolls and Fallout that takes place over an entire simulated galaxy featuring ā€œthousandsā€ of explorable planets.

All that scale does come at some sort of technical cost, though ā€“ at least on console. Speaking to IGN ahead of that showcase, game director Todd Howard confirmed that Starfield will be locked at 30fps on Xbox Series X/S. Inevitably, resolution will take a bit of a hit on Xbox Series S; while the Series X will run at 4K resolution, the less powerful Series S will run at 1440p.

That 30fps lock on consoles is, Howard says, designed to ensure ā€œconsistencyā€.

ā€œI think itā€™ll come as no surprise, given our previous games, what we go for,ā€ he told IGN. ā€œAlways these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. Itā€™s 4K in the X. Itā€™s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We donā€™t want to sacrifice any of itā€¦ on the consoles, we do lock it because we prefer the consistency, where youā€™re not even thinking about it.ā€

Howardā€™s announcement has echoes of Arkaneā€™s April revelation that Redfall would be locked at 30fps at launch. The sheer scale of Starfieldā€™s gameplay reveal, meanwhile, which showed off the detail of its ships, its character creation, and its interplanetary exploration, should hopefully mean thereā€™s more to pick over than exhausting debates about its framerate. Though predictably, ā€™30fpsā€™ is currently trending on Twitter at the time of writing.

Starfield releases on 6 September for PC and Xbox Series X/S.

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