Mable And The Wood preview: the Chrono Trigger feel
by Maggie Tan | Jul 05, 2019 | Gaming, Previews
How do you save the world if you can’t even lift your sword? Developer Andrew Stewart gives us the lowdown
by Maggie Tan | Jul 05, 2019 | Gaming, Previews
How do you save the world if you can’t even lift your sword? Developer Andrew Stewart gives us the lowdown
by Ian Dransfield | Jul 03, 2019 | Gaming, Previews
Road trippin' restaurateurs: assemble.
by Ian Dransfield | Jun 26, 2019 | Gaming, Reviews
Door management in space? The genre's never been so much fun
by Joe Parlock | Jun 14, 2019 | Gaming, Reviews
Maybe not 'barebones', considering most of these squishy things don't have skeletons...
by Richard Wakeling | Jun 11, 2019 | Gaming, Reviews
Avalanche serves up an apocalyptic wasteland full of stops and starts
by Ian Dransfield | Jun 10, 2019 | Gaming, News
Keeping track of the news, so you don't have to
by Alan Wen | May 29, 2019 | Gaming, Previews
Not just another NES-style ninja platformer – developer Aarne Hunziker talks to us about Cyber Shadow
by Jon Bailes | May 24, 2019 | Gaming, Reviews
The walls are alive with the sound of rodents
by Steven T Wright | May 20, 2019 | Feature, Gaming
Games of deduction are nothing new, but a new generation of developers are pushing the detective genre forward.
by Alan Wen | May 16, 2019 | Gaming, Previews
How Fallen Tree Games’ prison escape sandbox accidentally became an homage to classic GTA
by Ed Nightingale | May 08, 2019 | Gaming, Reviews
Escape to a magical world of hunger and debt
by Joe Parlock | May 07, 2019 | Gaming, Reviews
Avalanche’s open-world robot uprising starts out strong, but soon runs out of energy
by Holly Nielsen | May 02, 2019 | Gaming, Opinions
Whether developers or players like it or not, all games are political, Holly writes
by Alan Wen | Apr 30, 2019 | Feature, Gaming
Pixel art is more popular than ever, but is our nostalgia only skin deep? What does it really mean to make an 8-bit or 16-bit game today?
by Ian Dransfield | Apr 24, 2019 | Feature, Gaming
If Anthem has taught us anything, it’s that Bungie gets making guns fun
by Ian Dransfield | Apr 18, 2019 | Gaming, Reviews
Stand and fight, coward
by Aaron Potter | Apr 17, 2019 | Gaming, Reviews
The Walking Dead: The Final Season gives the story the heartfelt ending it deserves. Our review......
by Nic Reuben | Apr 09, 2019 | Gaming, Reviews
One part Hotline Miami, one part hominoid jazz odyssey
by Cody Mello-Klein | Apr 08, 2019 | Feature, Gaming
Big Bads, Bigger Changes: Modern developers are merging old-school lessons with modern design to create innovative boss battles
by Alan Wen | Apr 05, 2019 | Gaming, Reviews
Capcom’s venerable hack-and-slash stays airborne
by Fernando Reyes Medina | Apr 03, 2019 | Feature, Gaming
What can we do as designers to make sure our multiplayer experiences avoid online toxicity?
by Nic Reuben | Mar 27, 2019 | Gaming, Reviews
The talking toilet frog is the least strange thing you’ll find in this slight but fun shooter
by Aaron Potter | Mar 26, 2019 | Feature, Gaming
Talking to the indies following Zelda's format while adding their own unique ideas
by Holly Nielsen | Mar 22, 2019 | Gaming, Reviews
Metro Exodus takes the series on a post-apocalyptic rail tour
by James OConnor | Mar 18, 2019 | Gaming, Reviews
This retro revival’s nineties jams aren’t quite as funky in 2019
by Ian Dransfield | Mar 15, 2019 | Gaming, Previews
Walker walks the wasteland while Willits wangles weapons
by Ian Dransfield | Mar 14, 2019 | Gaming, News
Field sees titles big and small in the running for those special golden faces
by Ryan Lambie | Mar 11, 2019 | Gaming, Interviews, Previews
Ahead of the release of the frantic first-person shooter RICO, we chat to director James Parker about the influence of Time Crisis, ducks and his hatred of doors
by Joe Parlock | Mar 11, 2019 | Gaming, Reviews
A long-awaited conclusion mislays some of the old magic
by Joe Parlock | Feb 25, 2019 | Gaming, Reviews
A mesmerising platform-puzzler hits the Switch
by Ian Dransfield | Feb 15, 2019 | Gaming, Reviews
When there’s no more room in Hell, the dead will be remade in 4K
by Konstantinos Dimopoulos | Feb 12, 2019 | Feature, Gaming
Konstantinos shows us some common mistakes in imaginary city building, and how to avoid them