Gord is gloriously, despicably nasty. Towards the end of the demo, you encounter a Horror, one of the vicious, awful monstrosities that lurk in the woods around your tiny settlement. Its name is Ardaven, and it’s hungry. “Feed me!” it howls into your mind as it points a blistering finger in your direction. “Feed me young flesh!” You’re given a choice. Sacrifice a child to this horrendous creature, or attack it. Your advisor warns that attacking may be futile, as the Horror is incredibly strong. Looking around at my feeble band of foragers and woodcutters, I feel he may have a point. But can I really send a child into the maw of this horrendous beast? Such is the unpleasant world in which you find yourself in Gord, the upcoming adventure strategy game from publisher Team17. It’s being developed by the Polish studio Covenant.dev, which was founded in 2020 by Stan Just, former producer on The Witcher III (who we spoke to at Gamescom last year, at a point when Gord was distinctly hands-off). The game itself draws from Slavic mythology, just as The Witcher did, although the studio says other inspirations include Northgard, Darkest Dungeon and RimWorld.
Credit: Covenant.dev/Team17.
Credit: Covenant.dev/Team17.
Credit: Covenant.dev/Team17.
Oh my gord. Credit: Covenant.dev/Team17.