Aliens: Crucible was billed as a āterrifyingā RPG from Fallout: New Vegas developer, Obsidian. Its lead developer explains why it was cancelled.
Weāve seen all kinds of Alien video game tie-ins over the decades since the first film came out in 1979. Thereās been the fantastic (Alien: Isolation), the dreadful (Aliens: Colonial Marines), and the relatively obscure (see Concept Softwareās surprisingly unsettling ZX Spectrum strategy title, Alien).
Then thereās Aliens: Crucible ā an RPG in development at Fallout: New Vegas studio Obsidian Entertainment. In the works between the years 2006-2009, the project was previously described by Obsidianās Chris Avellone as ābasically Mass Effect but more terrifying,ā according to an old VG247 interview. He then added that the project ended at the prototyping stage due to a strained relationship with publisher, Sega.
More recently, however, project lead Josh Sawyer has talked a bit more about what exactly happened to Aliens: Crucible. Writing on Twitter, Sawyer described a ālot of dysfunctionā at Obsidian, partly because the studio ādidnāt have directors at the time.ā
I got to work on an Aliens RPG for SEGA from 2006-2009. Obsidian didn't have directors at that time, just leads who were all considered peers. It resulted in a lot of dysfunction when the leads didn't agree on how to do something. https://t.co/Zz6jRqYkD7 pic.twitter.com/JoxW5V3424
— Josh Sawyer (@jesawyer) April 16, 2023
āProgress on the game was very slow,ā Sawyer continued, āespecially when it came to creating workable game levels. We had another game in development with Sega at the time, Alpha Protocol, and Sega (understandably IMO) shelved Aliens in favour of AP.ā
Sawyer later explained that, while Aliens: Crucible had a valuable name attached to it, Alpha Protocol was āmuch further along overallā when it came to development.
āThere were a lot of cool ideas in the works, but you donāt ship ideas!ā wrote Sawyer. āThe biggest lesson I learned from the experience is that if you donāt have playable levels, you donāt have much of a game.ā
You can see Sawyerās full Twitter thread above.
If youāre looking for a more cerebral Alien-themed experience, fear not ā Tindalos Interactive has its real-time strategy opus, Aliens: Dark Descent coming up on 20 June 2023.