Developer denies using AI in its games, but says it is recruiting AI experts

ai game
Share this Article:
Taiwanese developer Rayark has refuted allegations that itā€™s used AI to generate its game art, but adds that itā€™s ā€œrecruited more members with AI expertiseā€¦ā€
  In one of the more curious official statements weā€™ve seen emerge from a developer of late, Taiwanese studio Rayark Games appears to have both denied and admitted to using AI in its gamesā€™ development at the same time. Founded in Taipei in 2011, Rayark is best known for its rhythm action games, mostly released for mobile and Switch ā€“ Cytus, Cytus II and Deemo are perhaps their most best-known. Over the past week, however, a number of gamers began to notice anomalies that suggested Rayark might be using AI-driven software (such as Midjourney) to generate its artwork. These ranged from inconsistencies in charactersā€™ costumes to weird distortions, such as a hand with six fingers ā€“ the latter a quirk commonly associated with earlier AI tools. Twitterā€™s SaltPPC then alleged that Rayark had laid off its human artists and ā€œreplaced them with AI.ā€ At least some of these suspicions appeared to be backed up by an 18 May article on Yahoo China, in which Rayarkā€™s chief technology officer reportedly extolled the virtues of AI. We canā€™t verify for certain what the CTO says in that article, since Google Translate can be unreliable at times, but thereā€™s other evidence elsewhere that Rayark has jumped on the AI bandwagon. Ikala Cloud, a Taipei-based company that specialises in, among other things, ā€œAI solutionsā€, carries a lengthy post about Rayark Games, which concludes with the line, ā€œThe next step for Rayark is combining Cloud and AI technology.ā€ ā€œIt will also consider combining GCP’s AI technology for applications in games to make the sensory experience of the game more finely detailed,ā€ the site reads, ā€œwhich will allow gamers and Rayark Games to enjoy the expansive game world.ā€ Curiously ā€“ and as reported by Kotaku and Gamer Braves ā€“ Rayark has recently come out to deny ā€œthe recent false rumoursā€ circling the company ā€“ including ā€œusing AI technology in its artistic works and laying off a significant number of artists.ā€ ā€œWe respect different opinions and ideas,ā€ the studioā€™s statement on Twitter reads, ā€œbut unfortunately, some of the circulated content is based on mistranslations of our previous statements and false reports.ā€ But then the statement then goes on to state that Rayark is actively researching the use of AI tools in game development, and has ā€œrecruited more members with AI expertise to improve our development processes.ā€ Rayark therefore denies using AI to generate art, but admits that itā€™s researching and experimenting with AI. The studio isnā€™t, of course, the only game company thatā€™s latched onto AI. Last week, it was revealed that Blizzardā€™s chief design officer, Allen Adhem, had excitedly written to the firmā€™s staff about Blizzard Diffusion, its own AI-driven image generator. ā€œWe are on the brink of a major ecolution in how we build and manage our games,ā€ Adhem reportedly enthused. When it comes to the use of AI in game development, the future is now, it seems. And boy is it depressing.
Share this Article:

Related Stories

More like this