In one of the more curious official statements weāve seen emerge from a developer of late, Taiwanese studio Rayark Games appears to have both denied and admitted to using AI in its gamesā development at the same time. Founded in Taipei in 2011, Rayark is best known for its rhythm action games, mostly released for mobile and Switch ā Cytus, Cytus II and Deemo are perhaps their most best-known. Over the past week, however, a number of gamers began to notice anomalies that suggested Rayark might be using AI-driven software (such as Midjourney) to generate its artwork. These ranged from inconsistencies in charactersā costumes to weird distortions, such as a hand with six fingers ā the latter a quirk commonly associated with earlier AI tools. Twitterās SaltPPC then alleged that Rayark had laid off its human artists and āreplaced them with AI.ā At least some of these suspicions appeared to be backed up by an 18 May article on Yahoo China, in which Rayarkās chief technology officer reportedly extolled the virtues of AI. We canāt verify for certain what the CTO says in that article, since Google Translate can be unreliable at times, but thereās other evidence elsewhere that Rayark has jumped on the AI bandwagon. Ikala Cloud, a Taipei-based company that specialises in, among other things, āAI solutionsā, carries a lengthy post about Rayark Games, which concludes with the line, āThe next step for Rayark is combining Cloud and AI technology.ā āIt will also consider combining GCP’s AI technology for applications in games to make the sensory experience of the game more finely detailed,ā the site reads, āwhich will allow gamers and Rayark Games to enjoy the expansive game world.ā Curiously ā and as reported by Kotaku and Gamer Braves ā Rayark has recently come out to deny āthe recent false rumoursā circling the company ā including āusing AI technology in its artistic works and laying off a significant number of artists.ā āWe respect different opinions and ideas,ā the studioās statement on Twitter reads, ābut unfortunately, some of the circulated content is based on mistranslations of our previous statements and false reports.ā But then the statement then goes on to state that Rayark is actively researching the use of AI tools in game development, and has ārecruited more members with AI expertise to improve our development processes.ā Rayark therefore denies using AI to generate art, but admits that itās researching and experimenting with AI. The studio isnāt, of course, the only game company thatās latched onto AI. Last week, it was revealed that Blizzardās chief design officer, Allen Adhem, had excitedly written to the firmās staff about Blizzard Diffusion, its own AI-driven image generator. āWe are on the brink of a major ecolution in how we build and manage our games,ā Adhem reportedly enthused. When it comes to the use of AI in game development, the future is now, it seems. And boy is it depressing.
Developer denies using AI in its games, but says it is recruiting AI experts
In one of the more curious official statements weāve seen emerge from a developer of late, Taiwanese studio Rayark Games appears to have both denied and admitted to using AI in its gamesā development at the same time. Founded in Taipei in 2011, Rayark is best known for its rhythm action games, mostly released for mobile and Switch ā Cytus, Cytus II and Deemo are perhaps their most best-known. Over the past week, however, a number of gamers began to notice anomalies that suggested Rayark might be using AI-driven software (such as Midjourney) to generate its artwork. These ranged from inconsistencies in charactersā costumes to weird distortions, such as a hand with six fingers ā the latter a quirk commonly associated with earlier AI tools. Twitterās SaltPPC then alleged that Rayark had laid off its human artists and āreplaced them with AI.ā At least some of these suspicions appeared to be backed up by an 18 May article on Yahoo China, in which Rayarkās chief technology officer reportedly extolled the virtues of AI. We canāt verify for certain what the CTO says in that article, since Google Translate can be unreliable at times, but thereās other evidence elsewhere that Rayark has jumped on the AI bandwagon. Ikala Cloud, a Taipei-based company that specialises in, among other things, āAI solutionsā, carries a lengthy post about Rayark Games, which concludes with the line, āThe next step for Rayark is combining Cloud and AI technology.ā āIt will also consider combining GCP’s AI technology for applications in games to make the sensory experience of the game more finely detailed,ā the site reads, āwhich will allow gamers and Rayark Games to enjoy the expansive game world.ā Curiously ā and as reported by Kotaku and Gamer Braves ā Rayark has recently come out to deny āthe recent false rumoursā circling the company ā including āusing AI technology in its artistic works and laying off a significant number of artists.ā āWe respect different opinions and ideas,ā the studioās statement on Twitter reads, ābut unfortunately, some of the circulated content is based on mistranslations of our previous statements and false reports.ā But then the statement then goes on to state that Rayark is actively researching the use of AI tools in game development, and has ārecruited more members with AI expertise to improve our development processes.ā Rayark therefore denies using AI to generate art, but admits that itās researching and experimenting with AI. The studio isnāt, of course, the only game company thatās latched onto AI. Last week, it was revealed that Blizzardās chief design officer, Allen Adhem, had excitedly written to the firmās staff about Blizzard Diffusion, its own AI-driven image generator. āWe are on the brink of a major ecolution in how we build and manage our games,ā Adhem reportedly enthused. When it comes to the use of AI in game development, the future is now, it seems. And boy is it depressing.