GTA 6 publisher Take-Two cancels projects and sheds around 500 staff

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Take-Two, the publishing giant behind the GTA series, is laying off hundreds of staff and cancelling projects in order to save costs.


The eagerly-anticipated GTA 6 is likely to break records when it eventually releases, but that hasnā€™t stopped its publisher, Take-Two Interactive Software, from making sizeable cuts to its business.

Said cuts came to light in a recent SEC filing dated 16th April (reported by Eurogamer). In it, the company said it plans to reduce its workforce by five percent and ā€œeliminate several projects in developmentā€ in order to ā€œenhance the companyā€™s profile while still investing for growth.ā€

Take-Two has around 11,000 people on its payroll, meaning a five percent cut should equate to losses of about 550 staff. Those cuts, the publisher writes, will result in $165m in ā€œannual cost savings.ā€

At the time of writing, it isnā€™t clear what projects are being cut across the development teams under the Take-Two banner. Aside from Rockstar Games, Take-Two also owns 2K, which in turn owns Firaxis Games and Cloud Chamber, as well as Ken Levineā€™s Ghost Story Games, which is currently working on its BioShock spiritual successor, Judas.

Take-Twoā€™s move to ā€œrationalise its pipelineā€, to quote its filing, comes amid a wave of job losses, cancellations and closures across a crisis-struck videogame industry. Whatā€™s doubly perplexing is that, as Eurogamer notes, the staff cuts at Take-Two have emerged only a couple of months after its CEO said it had ā€œno current plansā€ to lay off staff. Eight weeks is clearly a long time in the fast-moving world of game development.

As always, our sincere sympathies go to those affected by these cuts. GTA 6 is due out in 2025.

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