Opinion | Why there’s more to the pixel art revival than nostalgia
by Craig Grannell | Nov 14, 2022 | Gaming, Opinions
Craving the blocky approximations of shapes found in 1980s video games
by Craig Grannell | Nov 14, 2022 | Gaming, Opinions
Craving the blocky approximations of shapes found in 1980s video games
by Stuart Maine | Aug 31, 2022 | Feature, Gaming
Puzzles and problems are a gaming staple, but how do they work, and how can you design them to challenge, but not frustrate, your players?
by Howard Scott Warshaw | Aug 17, 2022 | Feature, Gaming
Video game pioneer Howard Scott Warshaw has some personal insight to share...
by Steve Bromley | Jul 04, 2022 | Feature, Gaming
If you’re a cash-strapped indie dev, here's some affordable and practical playtesting advice for teams of all sizes
by Konstantinos Dimopoulos | Jun 27, 2022 | Feature, Gaming
CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities
by Howard Scott Warshaw | Jun 23, 2022 | Feature, Gaming
It’s easier than ever to become a game designer or filmmaker. But how do we ensure our work finds an audience in a cluttered media landscape?
by Ryan Lambie | Jun 14, 2022 | Gaming, Previews
Designer Elwin Gorman talks us through his two very different upcoming adventures: NAIAD and PiAwk
by Antony de Fault | Jun 06, 2022 | Feature, Gaming
Ever felt your game’s character was flat? Get inspired by Antony’s method for generating depth
by Stuart Maine | May 27, 2022 | Feature, Gaming
Balancing games can be a challenge, particularly because the goal isn’t to achieve perfect balance in the first place…
by Dan Cooper | May 25, 2022 | Feature, Gaming
We talk to the developers who’ve looked beyond the obvious clichés for their 1980s-set games
by Antony de Fault | May 10, 2022 | Feature, Gaming
Video game storyteller Anthony de Fault dives into inspiring teams and promoting cohesion - through story time
by Howard Scott Warshaw | Mar 30, 2022 | Feature, Gaming
When it’s time to put your video game or other piece of work out into the world, hell is other people’s opinions
by Stuart Maine | Mar 23, 2022 | Feature, Gaming
Level design can make or break your game. Here’s how to ensure yours are compelling experiences
by Konstantinos Dimopoulos | Jan 24, 2022 | Feature, Gaming
How to approach the design and history of the open-air, fascinating hearts of civic life
by Konstantinos Dimopoulos | Nov 24, 2021 | Feature, Gaming
Sharkmob’s game director talks us through the design decisions that shaped Vampire: The Masquerade - Bloodhunt’s Prague
by Konstantinos Dimopoulos | Oct 12, 2021 | Feature, Gaming
Exploring a divide often overlooked in games: the difference between life in a city and a village, and how The Witcher 3 gets it right
by Ian Dransfield | Sep 29, 2021 | Feature, Gaming
The incredible persistence of the three-tap system
by Ian Dransfield | Sep 20, 2021 | Feature, Gaming
A look at the highly stylised approach used in the creation of Golf Club: Wasteland
by Aaron Potter | Sep 15, 2021 | Feature, Gaming
Meet the indie developers intent on bringing a bit of levity onto the fairway
by Konstantinos Dimopoulos | Sep 14, 2021 | Feature, Gaming
A behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPG
by Ryan Lambie | Sep 07, 2021 | Feature, Gaming
Beijing-based studio ThinkingStars tells us about their heady brew of cyberpunk, 2D and 3D action, and zombie lizards
by Ryan Lambie | Aug 23, 2021 | Feature, Gaming
Developer Gregorios Kythreotis tells us how Star Wars, Studio Ghibli, and Zelda have all acted as inspiration
by Craig Grannell | Aug 12, 2021 | Gaming, Opinions
The industry's mid-nineties transition from 2D to polygons didn't always result in good games, as Craig Grannell recalls
by Dan Cooper | Aug 11, 2021 | Feature, Gaming
With several photography-based indie titles on the way, we find out why taking pictures in games is so satisfying
by Konstantinos Dimopoulos | Jul 19, 2021 | Feature, Gaming
Konstantinos provides a tour of the numbers and relations that define both real and virtual urban spaces
by Jack Yarwood | Jul 06, 2021 | Feature, Gaming
Some of the Dreams community’s finest creators talk to us about their incredible projects
by Ryan Lambie | Jun 22, 2021 | Feature, Gaming
A melancholic and fantastical visual style carries this upcoming stop-motion adventure
by Ian Dransfield | Jun 16, 2021 | Feature, Gaming
Heading to a gritty, neon future in this ambitious ‘adaptive’ RPG
by Jack Yarwood | Jun 11, 2021 | Feature, Gaming
We chart the turbulent journey of GTA from its origins at DMA Design to international success with Rockstar North
by Howard Scott Warshaw | May 25, 2021 | Feature, Gaming
How did the games industry change between the early 1980s and late 1990s?
by Konstantinos Dimopoulos | May 19, 2021 | Feature, Gaming
Konstantinos dissects a locale explored all too rarely in video games: the subterranean fantasy metropolis
by Konstantinos Dimopoulos | Apr 23, 2021 | Feature, Gaming
A behind-the-scenes look at Revachol, the city at the heart of one of the most innovative RPGs ever