News from the virtual front - 24th May
by Kirsten Howard | May 24, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 24, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 23, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 22, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Steven T Wright | May 20, 2019 | Feature, Gaming
Games of deduction are nothing new, but a new generation of developers are pushing the detective genre forward.
by Kirsten Howard | May 08, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Alan Wen | Apr 30, 2019 | Feature, Gaming
Pixel art is more popular than ever, but is our nostalgia only skin deep? What does it really mean to make an 8-bit or 16-bit game today?
by Mel Croucher | Apr 26, 2019 | Feature, Gaming
Video game pioneer Mel Croucher shares the story of his groundbreaking 1984 multimedia experience
by Ryan Lambie | Apr 12, 2019 | Feature, Gaming
The endless push, the endless rush, the nuclear problem in Data East's arcade and Mega Drive classic
by Cody Mello-Klein | Apr 08, 2019 | Feature, Gaming
Big Bads, Bigger Changes: Modern developers are merging old-school lessons with modern design to create innovative boss battles
by Ryan Lambie | Apr 01, 2019 | Feature, Gaming
We chat to Daniel Müller, the creator of Game Boy Color-inspired Zelda-like, The Waking Cloak
by Ian Dransfield | Mar 29, 2019 | Feature, Gaming
Well before there was sliding into your DMs, there was sliding into this
by Mel Croucher | Mar 14, 2019 | Feature, Gaming
Video game pioneer Mel Croucher continues his journey through the growth of the UK games industry
by Ian Dransfield | Mar 14, 2019 | Gaming, News
Field sees titles big and small in the running for those special golden faces
by Robin Wilde | Feb 26, 2019 | Feature, Gaming
Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it
by Jack Yarwood | Feb 18, 2019 | Gaming, Previews
How Call of Saregnar plans to revive nineties-style RPG classics like Daggerfall and Betrayal at Krondor
by Ian Dransfield | Feb 15, 2019 | Gaming, Reviews
When there’s no more room in Hell, the dead will be remade in 4K
by Steve McNeil | Feb 07, 2019 | Gaming, Opinions
Go 8 Bit's Steve McNeil explores the difficult relationship between games and TV - and why he's turned to Twitch
by Mel Croucher | Feb 04, 2019 | Feature, Gaming
Video game pioneer Mel Croucher provides a personal insight into the birth of the UK games industry
by Ian Dransfield | Jan 14, 2019 | Feature, Gaming
The fear - and the triumph - felt through careful use of one directional input: down
by Marc Breuer | Jan 10, 2019 | Feature, Gaming
Developer Marc Breuer has made a stunning-looking shooter called Devader. We caught up with him to find out more.
by Jessica Price | Jan 02, 2019 | Gaming, Opinions
We need more realistic elders in our games - not just kung fu masters and quest-givers, Jessica Price writes
by Ryan Lambie | Dec 17, 2018 | Gaming, Interviews, Previews
X-COM creator Julian Gollop talks exclusively to Wireframe about his new sci-fi tactics game, Phoenix Point
by Howard Scott Warshaw | Dec 12, 2018 | Feature, Gaming
Design goals and Yars' Revenge, the Atari 2600 classic
by Dan Root | Nov 29, 2018 | Feature, Gaming
Back after an eight-year break, Mega Man remains one of gaming’s most recognisable characters. Dan Root charts the Blue Bomber’s changing art and animation
by Ryan Lambie | Nov 27, 2018 | Feature, Gaming
Here’s how a Parisian teenager’s dinnertime inspiration led to his debut indie game