News from the virtual front - 17th May
by Kirsten Howard | May 17, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 17, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 16, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 15, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 14, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Jeremy Peel | May 14, 2019 | Gaming, Previews
Is this rhino-centric XCOM-alike the first rumble in a coming stampede of Afrofuturist games?
by Kirsten Howard | May 13, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 10, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Kirsten Howard | May 09, 2019 | Gaming, News
Keeping track of the news, so you don't have to.
by Ryan Lambie | May 03, 2019 | Gaming, Previews
Muse Games tell us about their gig economy firefighting sim, Embr
by Holly Nielsen | May 02, 2019 | Gaming, Opinions
Whether developers or players like it or not, all games are political, Holly writes
by Ryan Lambie | May 01, 2019 | Feature, Gaming
Meet Paul Nicholas, who managed to squeeze a 2D demake of No Man’s Sky onto PICO-8
by Mel Croucher | Apr 26, 2019 | Feature, Gaming
Video game pioneer Mel Croucher shares the story of his groundbreaking 1984 multimedia experience
by Ryan Lambie | Apr 04, 2019 | Feature, Gaming, Previews
We catch up with the creators of Reky, a taxing yet relaxing puzzle game from Greece
by Fernando Reyes Medina | Apr 03, 2019 | Feature, Gaming
What can we do as designers to make sure our multiplayer experiences avoid online toxicity?
by Ryan Lambie | Apr 01, 2019 | Feature, Gaming
We chat to Daniel Müller, the creator of Game Boy Color-inspired Zelda-like, The Waking Cloak
by Lottie Bevan | Mar 21, 2019 | Gaming, Opinions
Even if they seem like happy families, game companies and employees have fundamentally opposing agendas, Lottie writes
by Ryan Lambie | Mar 20, 2019 | Feature, Gaming
We meet Steve O’Gorman, creator of The Rainsdowne Players – an RPG with a theatrical edge
by Mike Bithell | Mar 19, 2019 | Gaming, Opinions
Subscription services are the future of video games, but it won’t be good news for everyone, Mike Rose writes
by Ian Dransfield | Mar 15, 2019 | Gaming, Previews
Walker walks the wasteland while Willits wangles weapons
by Mel Croucher | Mar 14, 2019 | Feature, Gaming
Video game pioneer Mel Croucher continues his journey through the growth of the UK games industry
by Mike Clarke | Mar 08, 2019 | Feature, Gaming
88 Heroes composer Mike Clark explains how music and sound intertwine to create atmospheric game worlds
by Dia Lacina | Mar 06, 2019 | Gaming, Opinions
In our Big Opinion from Wireframe issue 8, Dia Lacina questions the 'beautiful' photorealism of triple-A games
by Konstantinos Dimopoulos | Mar 05, 2019 | Feature, Gaming
Want to make your players shudder? Here are three tips for making a truly frightening horror setting
by Ian Dransfield | Mar 01, 2019 | Gaming, Previews
Tales of the Neon Sea shows the Chinese dev scene is in rude health. We chat to the makers of a cyberpunk adventure
by Ian Dransfield | Feb 22, 2019 | Feature, Gaming, Interviews
Veteran writer Chris Avellone tells us about the beguiling world of Degrees of Separation
by Joe Parlock | Feb 21, 2019 | Gaming, Reviews
Failbetter’s latest fantasy adventure title really shines
by Ryan Lambie | Feb 20, 2019 | Feature, Gaming
Meet Nick Walton, the solo dev who’s making a Pokémon homage with a New Zealand flavour
by Alan Wen | Feb 19, 2019 | Gaming, Reviews
Joyfully sticking, rolling and kicking it to the man in the charming Pikuniku
by Jack Yarwood | Feb 18, 2019 | Gaming, Previews
How Call of Saregnar plans to revive nineties-style RPG classics like Daggerfall and Betrayal at Krondor
by Ian Dransfield | Feb 13, 2019 | Gaming, Reviews
It's a 90s-style shooter worthy of Quake. We dig into the brilliant Dusk on PC
by Konstantinos Dimopoulos | Feb 12, 2019 | Feature, Gaming
Konstantinos shows us some common mistakes in imaginary city building, and how to avoid them
by Adam Barnes | Feb 11, 2019 | Gaming, Previews
Shedworks developers Greg Kythreotis and Dan Fineberg explain how curiosity and wonder will guide the story in Sable